I am currently testing out features that allow Keepers to manage certain flows in Call of Cthulhu games. It seems like everytime a character has a bout of madness, I need to run to the rulebook to breakdown exactly what happens. So I’m trying to build a few automated tools that let the Keeper run through the madness flow and deal with results quickly. It still needs some work, but I’ll see how it goes in my next game and make adjustments from there.

